- Sep 18, 2021
- 11
- 1
Maybe you're right, that's probably the reason, it's a shame, cuz now that I have a stable job, I was willing to subscribe, although honestly, since the DarkCookie shit, I took it very badly when he blocked me.i really dont think its because of you unsubbing. just read ur previous postings - you a) refunded your sub which probably fucked him over in some way, and b) you share his games on here
is it really that crazy to think that he would block people that share his game here from subbing to his patreon?
I don't think there's anything wrong with giving an incomplete game, that takes ages to release updates, to people without the money to do so, I'm from Latin America, 1 dollar can mean the difference between dying of hunger or having new shoes... So I don't see anything wrong with sharing it, in fact, if it unblocked me, I'd probably do it again, and nothing's stopping me right now from creating another account and doing it, but I want to leave it for good.You shared the game under the same user name? Wth....
While I agree with your general sentiment on sharing stuff (I am a member of this forum, after all), this part of your statement puzzled me. Where are you from that 1 dollar makes that much difference? I'm also from Latin America, but 1 dollar is a minuscule amount of money.1 dollar can mean the difference between dying of hunger or having new shoes
Im from Nicaragua, but I haven't been through those hardships for a while, since I moved to Europe. I was speaking generally for people I met in Latin America, and I was using an exaggeration, but not far from reality, since I think that the average Nicaraguan earns approximately $190 a month, and everything is expensive, not to mention that you are lucky if you own a house and don't have to pay rent... Its not the only Latin American country that has difficulties, and that is why I see nothing wrong with piracy...While I agree with your general sentiment on sharing stuff (I am a member of this forum, after all), this part of your statement puzzled me. Where are you from that 1 dollar makes that much difference? I'm also from Latin America, but 1 dollar is a minuscule amount of money.
That thing looks feminine enoughProgress Update - Divimera R12
FUCK YEAHProgress Update - Divimera R12
Hey everyone,
A short news this time to inform that I successfully moved out last week and am nearly all set up now. Work on R12 has been continuing, and I’m happy to say we’re not too far from release. We’re looking at roughly one month to go.
Check out the next post for a preview of some of the new scenes we’ve been working on, I hope you like them.
Thank you for your support as always, and I can’t wait to share R12 with you soon.
Have a good holidays!
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Your complaints are perfectly valid, but bear in mind that we're consuming the fruits of his undisciplined, slow, sporadic labor for free. Have a more positive mentality.It's crazy how all these game makers always have the most stupid excuses and always the same problems. "I'm moving out. I'm sick. My dog died.".
Did these individuals ever had a real job? Or they just begin having all these issues once they rely on patreon?
Also, HALF A YEAR for two new scenes? ... he couldn't make it more obvious he's milking it
It's crazy how all these game makers always have the most stupid excuses and always the same problems. "I'm moving out. I'm sick. My dog died.".
Did these individuals ever had a real job? Or they just begin having all these issues once they rely on patreon?
Also, HALF A YEAR for two new scenes? ... he couldn't make it more obvious he's milking it
I would gladly pay if I knew I wasn't going to be milked dry. The problem is that this market is filled with scammers.Your complaints are perfectly valid, but bear in mind that we're consuming the fruits of his undisciplined, slow, sporadic labor for free. Have a more positive mentality.
definitely not miking. This game should have like 100 or 200 more patrons then it does. Insanely underrated. He's just not as motivated as he used to be. He said that on a update before. Im guessing because the patreon growth has been flat for awhile.It's crazy how all these game makers always have the most stupid excuses and always the same problems. "I'm moving out. I'm sick. My dog died.".
Did these individuals ever had a real job? Or they just begin having all these issues once they rely on patreon?
Also, HALF A YEAR for two new scenes? ... he couldn't make it more obvious he's milking it
Preach brother, we know that it aint that easy. Your game is one of the hidden gems that i look forward to next year. Happy new year and take care everyone !We had a series of events in 2024...
- Patreon rules got really strict pretty much after epstein scandal, we had to rework almost every scenes in the game to make sure we are complying without a doubt. The rework of the scenes was mostly done in R11 but there was some bits that needed touch up that are coming out with R12.
- At the same time, I was thinking the game has a long way to go in terms of getting new players onboard, it's underperforming for the work that goes into it. That's why there is a lot of rework of the intro to make it more engaging, so now you can see a character naked much earlier in the story (Lily) for 'neuron activation' and also try to make it more dynamic, this is mostly done in R12, even though it's still lacking a sort of trailer that would be also repurposed as the trailer for steam.
- Me moving on to a new country (obviously).
Overall that means, the art requirement for this update were quite insane compared to the usual, and that explains a bit the delay.
In the future, the 'Divimera' name gonna be renamed to something more mainstream to do a soft 'new launch' with a new cover, and some art promotional stuffs which will go hand to hand with a potential steam release.
I would say we are near the end of this rework to try bringing the game to a new audience so it won't remain that way very long, once we are in a better state in terms of attractivity, it's gonna be purely focused on content until the end of the game.
The game is like my baby, so I really don't do it out of spite, I want it to succeed hard, it does delay some of the contents, the rework and creation of lot of stuffs that ultimately don't matter to someone that is already into the game. But they are here to try to bring new players on board, something that the game desperately needs.
Because of the insane requirement on the art and in general the work on Divimera it's not like I can always do something, sometimes I have to wait for some art and it's not mean as an insult to the artists, quite the contrary, deving is you crunching super hard at the beginning of the project to make sure there is no bugs, that all systems are okay, that you have a bank of audio files and mixes that you can use and so on. So you work easily 5x more hours than anyone in the team in first two years, but then the difference with artists, is that ultimately once you have done the insane curve at the beginning, it becomes easier over time and you don't have as much to do. That's just how it goes.
Always been a multiple projects guy and I don't like to stay idle, so we already finished a very short parody game 1-2 hours with another team made of different artists that will came out very soon under Redikal. Fully done, under 6 months. For patrons.
It is good to see that developers still have a presence on this site so they see and know how their product is perceived.We had a series of events in 2024...
- Patreon rules got really strict pretty much after epstein scandal, we had to rework almost every scenes in the game to make sure we are complying without a doubt. The rework of the scenes was mostly done in R11 but there was some bits that needed touch up that are coming out with R12.
- At the same time, I was thinking the game has a long way to go in terms of getting new players onboard, it's underperforming for the work that goes into it. That's why there is a lot of rework of the intro to make it more engaging, so now you can see a character naked much earlier in the story (Lily) for 'neuron activation' and also try to make it more dynamic, this is mostly done in R12, even though it's still lacking a sort of trailer that would be also repurposed as the trailer for steam.
- Me moving on to a new country (obviously).
Overall that means, the art requirement for this update were quite insane compared to the usual, and that explains a bit the delay.
In the future, the 'Divimera' name gonna be renamed to something more mainstream to do a soft 'new launch' with a new cover, and some art promotional stuffs which will go hand to hand with a potential steam release.
I would say we are near the end of this rework to try bringing the game to a new audience so it won't remain that way very long, once we are in a better state in terms of attractivity, it's gonna be purely focused on content until the end of the game.
The game is like my baby, so I really don't do it out of spite, I want it to succeed hard, it does delay some of the contents, the rework and creation of lot of stuffs that ultimately don't matter to someone that is already into the game. But they are here to try to bring new players on board, something that the game desperately needs.
Because of the insane requirement on the art and in general the work on Divimera it's not like I can always do something, sometimes I have to wait for some art and it's not mean as an insult to the artists, quite the contrary, deving is you crunching super hard at the beginning of the project to make sure there is no bugs, that all systems are okay, that you have a bank of audio files and mixes that you can use and so on. So you work easily 5x more hours than anyone in the team in first two years, but then the difference with artists, is that ultimately once you have done the insane curve at the beginning, it becomes easier over time and you don't have as much to do. That's just how it goes.
Always been a multiple projects guy and I don't like to stay idle, so we already finished a very short parody game 1-2 hours with another team made of different artists that will came out very soon under Redikal. Fully done, under 6 months. For patrons.
How exact did the project got affected by the change of rules that justifies months of rework?We had a series of events in 2024...
- Patreon rules got really strict pretty much after epstein scandal, we had to rework almost every scenes in the game to make sure we are complying without a doubt. The rework of the scenes was mostly done in R11 but there was some bits that needed touch up that are coming out with R12.
- At the same time, I was thinking the game has a long way to go in terms of getting new players onboard, it's underperforming for the work that goes into it. That's why there is a lot of rework of the intro to make it more engaging, so now you can see a character naked much earlier in the story (Lily) for 'neuron activation' and also try to make it more dynamic, this is mostly done in R12, even though it's still lacking a sort of trailer that would be also repurposed as the trailer for steam.
- Me moving on to a new country (obviously).
Overall that means, the art requirement for this update were quite insane compared to the usual, and that explains a bit the delay.
In the future, the 'Divimera' name gonna be renamed to something more mainstream to do a soft 'new launch' with a new cover, and some art promotional stuffs which will go hand to hand with a potential steam release.
I would say we are near the end of this rework to try bringing the game to a new audience so it won't remain that way very long, once we are in a better state in terms of attractivity, it's gonna be purely focused on content until the end of the game.
The game is like my baby, so I really don't do it out of spite, I want it to succeed hard, it does delay some of the contents, the rework and creation of lot of stuffs that ultimately don't matter to someone that is already into the game. But they are here to try to bring new players on board, something that the game desperately needs.
Because of the insane requirement on the art and in general the work on Divimera it's not like I can always do something, sometimes I have to wait for some art and it's not mean as an insult to the artists, quite the contrary, deving is you crunching super hard at the beginning of the project to make sure there is no bugs, that all systems are okay, that you have a bank of audio files and mixes that you can use and so on. So you work easily 5x more hours than anyone in the team in first two years, but then the difference with artists, is that ultimately once you have done the insane curve at the beginning, it becomes easier over time and you don't have as much to do. That's just how it goes.
Always been a multiple projects guy and I don't like to stay idle, so we already finished a very short parody game 1-2 hours with another team made of different artists that will came out very soon under Redikal. Fully done, under 6 months. For patrons.